Civ 6 amenities guide. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. Civ 6 amenities guide

 
 If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local FilesCiv 6 amenities guide  AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius

In this guide, we will walk you through everything you need to know about all the Amenities in the. (c) 2K Games. Obtained via the Great Merchant John Spilsbury. War Weariness is a mechanic in Civ 6 that represents the negative psychological effects of prolonged warfare on a civilization’s citizens. Unlike in prior games, individual Great People now have distinct bonuses similar to Founding Fathers in Civilization IV: Colonization. Following this guide requires the Gathering Storm expansion. Amenities aren’t exactly the most transparent aspect of Civ 6, for all that they’re critical to the success of your empire. Make sure you subscribe below so you do. They are led by Lady Six Sky, under whom their default colors are light blue and teal. Build a Colosseum. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Increase Amenities in Civilization VI (Civ 6) - guide. You have to improve and work the tile to get yields. It’s a basic commerce- and industry-based strategy with era-specific priorities spelled out. Persona. Civilization Bonuses. So the more cities you have, conquered or founded, the more luxury resources required. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The following guide will help you understand Civilization VI Amenities and how they work, along with their sources and requirements. Each city-state will have no more than one suzerain at a time. As such it is as important as Food, since it determines the speed with which any city builds things. Unrest: 1-2 Amenities less than needed. Beginners Guide My Time at Portia. America Unique Ability - Founding Fathers: Earn all government legacy bonuses in half the usual time. Maintaining positive Amenities while attempting a domination victory is very important in Civilization 6. The key to conquering and sieging cities in Civ 6 is understanding how walls work. Throughout the game you gain Civics Cards which you can slot in and out. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. The mod also features some civ specific balancing to ensure the mechanics work nicely with every civ. That number is still 3. Amenities - Brazil: Street Carnival (Amenities) or India: Satyagraha. Promoting appointed Governors to unlock new abilities and effects. Estadio is also a phenomenal wonder for amenities: with it, every city gets +2 amenities. fandom. Cities require a specific number of "Amenities" to remain content. Dan Western is the founder of Gaming Gorilla, as well as several other infotainment blogs. so 3 for each city: 2 x 3 = 6. And also of UrsaRyan's slow evolution as an artist. Be warned, however, as war weariness and bankruptcy will lower the Amenities in each city. This means that for 3 population you need 1 Amenities, 5 population needs 2 Amenities, 7 population requires 3 Amenities and so on and so forth. In general each Citizen requires 2 Food, so less than 2 Food per tile = no growth. For more help on the game, you can check out. The civ's uniques. Ruhr Valley. Alhambra: +2 Amenities from Entertainment, +2 Great Genearl Points, +1 Military Policy Slot, provides the defensive bonuses of a fort. The Temple of Artemis may complement this nicely. The game mode includes four different Societies with unique gameplay. You will get +4 amenities for Plantations of Citrus, Cocoa, Coffee, Cotton, Dyes, Incense, Silk, Spices, Sugar, Tea, Tobacco, Wine. District(0)>1>2>3>4>5>6 In order to get the bonus the city centre needs to be within the specified radius. #7. Introduction. I generally make 1 or maaayyybe 2 allies in the game. 12. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Civilization 6 Guide. This guide is divided into multiple sections explaining how best to use and play against this specific civ. A builder can repair the mine to improve Appeal. A game of Civilization is a lot like rolling a snowball down hill. Using our guide will allow you to choose the best technologies in the Ancient Era in Civilization VI. To be more constructive though no less accurate. 2. Worst case scenario, you can always raze them. Devastating military units, astounding scientific breakthroughs, awe-inspiring religious wonders and must-see tourist hotspots characterise the late game in. Civilization. Keep in mind that like the Industrial zone, the last two buildings have regional effects (Zoo, Stadium), so try to cover. 1) Low Housing Dangers 1. ) The happiness mechanic is much improved. Terminology used in this guide and not in-game is explained here. Civ 6 Amenities Guide – How to Keep Your Citizens Happy in Civilization 6 . Fandom Muthead Fanatical Follow Us. 15 Live Down By The River. In turn, spreading a founded Religion can bring many benefits to a Civilization, and even win the game with a Religious Victory. I just really can't seem to get a good handle on managing amenities in my cities. IMO, Absolute best civ, maybe not. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. The clarifications section. It provides 1 Amenity to the four closest cities in your empire. Etemenanki. Yes you are correct, each luxury resource will provide amenities to your civ at a rate of 1 Luxury resource = 4 amenities. Melitta Bentz Atomic +25% Tourism rate towards other civilizations you have a Trade Route to. It will resolve this issue if you place most of your cities within 6 tiles of the wonder. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Maori, Leader, Kupe. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Normal units only do 15% of their normal damage to city walls and don’t make a dent in the city itself; ranged units only do. They are one of the core game mechanics that help cities grow and yield increase. PotatoMcWhiskey. (-100% Growth & -60% Non-Food Yields) You can check out the impact of not having the right amenities in your empire. Each Camp, Pasture, and Plantation improvement within 4 tiles of this wonder provides +1 Amenity. There are several ways to increase housing in Civilization 6. Keep in mind that like the Industrial zone, the last two buildings have regional effects (Zoo, Stadium), so try to cover. Within range of the bonuses from districts in other cities. These structures will provide at least +1 Amenities to your cities. Cities should be about 4-6 tiles apart (10-12 if you’re trying grab good land for later backfill). This guide explains the basics of each civ in the game, including: The civ's icon. Some CS also have amenities bonus that are quite strong (Buenos Aires, Muscat, Zanzibar), they are good CS to invest envoys on. If you have less amenities than required in a city, you will get slight yield penalties. This guide explains the basics of each civ in the game, including: The civ's icon. -2) When you capture a player's capital or cities, you gain boost to technology and civics (unlike Civ 5) -3) You can settle an awesome peace treaty by getting a lot of gold or artworks per turn. It represents the special cultural appeal of a civilization to foreign civilizations. Closer cities can better share resources like farms and districts, which boost other farms and districts in neighboring cities. Rome, Spain, Gran Colombia, Portugal, Mali, Phoenicia, etc. Each element of the tree will be analyzed for advantages, costs, and usefulness for the given gameplay stage. City sprawl mod increases the sprawl to try and make districts look a bit more integrated. Six DLC packs that add new civilizations, leaders, scenarios, and more. It isn't until -3 or worse that you really have to start worrying about unrest. +5 in all cities is completely impossible to. General information about resources. e. Terminology used in this guide and not in-game is explained here. Effectively this is +4 Housing for no water, +3 Housing for coastal water, and +2 Housing for fresh water. It is built in the Entertainment Complex district and requires a Zoo (or one of its replacements). Today we are going to focus on so. Rise and Fall Expansion. Kilwa Kisiwani. This game mode is only available to those who have. The. As such, they directly channel the power of the central authority in their areas of specialty. . In fact, you’ll begin your empire with an Amenity; your capital city always starts with one by default. Create a free account or. With the release of the Rise and Fall expansion to Civilization 6, a few new mechanics where added to the game. if you have a game with 8 civs and 4 continents, it'll generally be 2 per continent. . The opposite of this usually works great with Spain, in that you want to move to the. ) 3. For every 2 Population you. Civ VI Loyalty Guide. Bonuses. - What are amenities? Amenities are what determines the happiness of the citizens in your cities. Think about it this way, if it says " within 1 tile of the city ", will you have the single city center tile in mind, or the tiles adjacent to city center? Probably the latter. The gold and amenity costs in particular look very extreme. Gain a free Builder and +1 Population when settling your first City. This might feel like a small part of the overall game, but it is actually very important if one wants to optimize the generation of science. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. See our Civilization 6 Gandhi guide. Overview. Introduction. There are several ways to increase housing in Civilization 6. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Back to City Housing is a new concept in Civilization VI, which acts as a slowing factor and eventually a hard limit on Population growth in each city. Put Victor in a nearby city with the promotion that gives other cities +4 loyalty. There are a lot of mechanics players need to keep track of in. As a new Leader of Japan, Tokugawa shares the same Civilization Ability, Unique Unit, and Unique Building as Hojo Tokimune. You can select any military, economic, or diplomatic policy for your extra Wildcard slot. In the early game, farms and tiles next to fresh water can provide a small amount of housing. Also, if you want an overview of the housing and amenity status of all your cities, click on the "reports" button at the top and choose "city status". Luxury resources have more impact in the game mode that allows for industries and corporations as well! Luxury resources give +1 amenity for 4 cities. Back to Terrain (Civ6) In Civilization VI, Appeal is a special adjacency bonus that measures how attractive a tile is to both citizens and tourists. e. Make sure it's a balance of food and production: No Food = no more pop = no more citizens working tiles = low production city. Following this guide requires the Gathering Storm expansion. Civilization VI is the latest entry in the esteemed Civilization franchise, which celebrates its 25th anniversary this year. However, the Aztecs gets +1 Amenity to 6 cities instead. Targeting Freshwater. May 25, 2020 Civilization Amenities are one of the essential things you need to understand for good city management in Civilization 6. Once you research steel, the amount you. Civilization 6 marks an exciting new chapter in the illustrious, and frankly staggering, 25 year history of the 4X strategy. Introduction. First Ten Turns In Civ 6. I believe the rate, in a standard speed game at least, is a reduction of one war weariness. ) Some wonders, such as the temple of Artemis grant amenities. Walls add a separate blue health bar to each city, and here’s the key: Regular units can’t do much damage to cities that have walls. 5:1 +15 Loyalty per turn. With Civ VI finalised, I thought it would be a good time to give an updated list of all the mods that seems to work well for me right now: AutoBuildRoads. Now that you have conquered the other Civ, maybe just put a little focus on increasing amenities in general for a while before any more major expansion. Fewer Amenities lead to displeasure, and eventually unrest, which will penalize and eventually stop. Niter, Silver, Uranium, Coal, Iron. Civilization VI. The most important thing to consider when choosing a start location in Civilization 6 is if it is on freshwater, and that can be determined by selecting a Settler, or turning. A district is a distinct part of a city which is found on terrain outside the city center (i. ESTADIO DE MARCANA: +2 to all cities. How to Get Amenities. Its second expansion pack,. We will show you how to. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. This guide is divided into multiple sections explaining how best to use and play against this specific civ. In general each Citizen requires 2 Food, so less than 2 Food per tile = no growth. It is the measure by which cities build units, buildings, Districts, and Wonders and complete projects. Based on what I can glean from the top of the screen, you have 9 unique luxuries, which would provide 36 amenities across your 17 cities, and your cities are receiving a total of 46 amenities (36 from luxuries, plus 1 from palace, and presumably 9 others from some combination of entertainment and policies). The chapter below of Civilization 6 game guide contains the list of all technologies from Antiquity. COLOSSEUM: +3 to cities in 6 tiles. As mentioned above, one of the primary benefits of having Luxury Resources is to gain Amenities. I. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. A Governor. Found on grassland and grassland hills without features. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example. You get Silver from mines, so you'd need. Make sure it's a balance of food and production: No Food = no more pop = no more citizens working tiles = low production city. GS – 10% increase to ALL yields. Ethics Policy. I know the amenities system is new to this game, so even older Civ players might have a tough time with it at first. Jul 30, 2020. ago. Combine this with Skirmishers with the Ranger, Guerrilla and Ambush promotions and you have the ultimate guerrilla warfare civ. There is a limit of 1. You should be able to get 6 cities in range, so it is worth 18 amenities and 12 culture for only 400 hammers. If you lack amenities, the growth and productivity of your citizens will decline. Terminology used in this guide and not in-game is explained here. Affluence: Receive a copy of the luxuries in the City State this Governor is in. And how both theses components help your empire grow. (great for coming up with early game scenarios as you can set this up faster. Make figuring out where you can build National Parks. As a Pantheon/Religion progresses, it also acquires Beliefs---bonuses granted by that Religion. Pre-Rise and Fall content packs. Aluminum, Diamonds, Jade, Copper, Mercury, Salt. Creates 1 copy, and provides for 4 cities. Following this guide requires the Gathering Storm expansion. Because my desk has a fairly small surface size, it's. Including: Desert, Grasslands, Plains, Snow, Tundra The +1 Military Policy Slot is only added at time of construction. Suzerain Bonus: Your cities earn +15% Science whenever you are not at war with any civilization. The easiest one is the first one, the Luxuries. Main Page. While this can’t be used as an immediate solution in a bind, building a Statue of Liberty can be helpful in areas where you need the extra Loyalty on the long term. Civ VI Levy Units. Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. I have just bought Civ 6 and yesterday I had my first game getting to the Medieval Era and although I learned lots, I would love to learn more from someone who knows what they're doing regarding things like District placement, Civics, general strategies, are wonders really worth it? Housing and Amenities, City placement etc. And I think the game spreads it evenly through out your cities. Rise and Fall Expansion. 1 Amenity for. Now that you have conquered the other Civ, maybe just put a little focus on increasing amenities in general for a while before any more major expansion. The general formula for a city to be content is the following: Amenities = (Population/2) and the. #5. It requires the Games and Recreation civic. Civilization 6 Early Game Tutorial Part 1 - The Ancient Era. CIV 6: Absolutely struggling with Amenities and CIV Relationships on Deity mode! I am able to win Deity mode/Standard speed 90% of the time, but in every single game my amenities suffer and I receive horrendous warmonger penalities. Bonus resources. You can’t wield powerful armies if you don’t have the population for it!Special thanks to “Fun Breakers” on YouTube who put together this great guide. However, unlike Food, Production can be converted into other statistics like. Policy Cards. This means that if Civ #1 has 2 Ivory resources, and Civ #2 has 2 Tobacco resources, both Civs are only receiving 4 amenities from luxury resources. Civilization VI is an extremely dense game, with countless bonuses for doing seemingly mundane things. War weariness and bankruptcy. Pre-Rise and Fall content packs. War brought the first widespread adoption of this system of rationing and the first tax on commodity supplies. The World Congress is a place. A general strategy. Following this guide requires the Gathering Storm expansion. Civilization 6, the latest title in the long-running historical strategy, brings many changes to the classic Civ formula. Defensive play is easier with Rome with free roads that allow easy mobilization and movement of your armies, while the slight amount of extra Gold helps pay for the. Rise and Fall Expansion. No matter the play style, you'll need to cultivate your empire in order to succeed! Focusing on builder strategy, creation,. Hojo Tokimune - Japan. The fisheries improvement could be useful to supply extra food to coastal cities, especially if you're relying on Outback Stations over farms. Religion is pretty powerful in Civ 6, even marking a new victory condition ( read our Religious Victory guide here). It is an important factor to consider when deciding where to place various Districts and improvements. Likewise, your population's happiness is measured by Amenities in Civ 6, and that happiness dictates the bonuses or restrictions to non-Food yields (like Science) in each city. You will receive a bonus to science and faith from internal trade routes. Adversely, there are two ways to get negative amenities: War weariness and Bankruptcy. However, additional cities will begin with zero Amenities, and require one once it gains its third citizen. The following Wonders grant Amenities for your cities: Alhambra: +2 Amenities from Entertainment, +1 Military Policy Slot, +2 Great General Points. 3K. If you choose to go to war, then choose Oligarchy. Some great merchants grant amenities (possibly other great people, not sure. Each city-state has a unique icon and Suzerain bonus. 2) Improvements 3) Amenities 4) Gaining Amenities 4. In this guide we are going to take a look at what Loyalty means to your Civilization and in. This chapter of Civilization VI game guide is dedicated to Aqueduct District and its Roman equivalent - Bath. Pre-Rise and Fall content packs. If no one gives a shit you’re free and clear, unlike with rise and fall. High production potential, making for a good military or wonder production city. Learn the basic concepts and understand the main objectives of gameplay. 5) 5. You can continue to expand and build new cities even during a deficit. It is in many ways similar to the World Congress from Civilization V: Brave New World, but also differs in some key aspects. Introduction. The fisheries improvement could be useful to supply extra food to coastal cities, especially if you're relying on Outback Stations over farms. Entertainment centers and water parks provide amenities, and if you develop them far enough, the can benefit nearby cities as well. In reality, airports have become a critical piece of international and even national infrastructure. Following this guide requires the Gathering Storm expansion. Sam Desatoff. AMANIE’S PROMPTER: +4 to the city she is in. Beginners Guide to Graveyard Keeper (Switch) Mini Guide: Zombies DLC in Graveyard Keeper. The Rulers. Synavix Nov 3, 2017 @ 12:59pm. Fix #2: Repair Pillaged Improvements. ) mentioned within the guide assume a game played on the normal speed settings. Also it’s worth to point out that you’ll need 1 amenity for each 4 population in each city. How to Analyze Start Locations in Civ 6 Rise and Fall a Guide to your Settling Strategy. Thing is, there are plenty of opportunities to. . Basilius canbakso go for any victory type after gobbles up sum cities with the Tagmas. But the entertainment complex buildings (zoo and statium) both provide amenities to every city center up to 6 tiles away. not a rule though ;-) #3. The art of expansion is everything for any nation, people being the lifeblood of civilization. Estádio do Maracanã: +6 Culture, +2 Amenities from Entertainment, +2 Amenities in all of your cities. Start tracking progress. Work Ethic is one of the various Follower Beliefs types in Civilization VI. Civ 5 felt like every city can be a swiss army knife that can do EVERYTHING. The manual indeed states: "Only one source of a specific luxury provides amenities, shared with the four neediest cities in your empire. You can also. For Civilization VI fans, beginners and returning players (or simply those looking to refresh on some fundamentals) - here are some of the key things I wish. (Yes, the UI leaves much to be desired. The Alhambra is one of the Wonders in Civilization VI. Aside from housing, amenities are one of the main things that affect your city’s. Otherwise, our Civilization 6 guide,. Release Date 2016-10-21. I wish rivers gave movement bonuses instead of penalities. So for instance, in order to see what counts as "within 6 tiles" of an industrial zone, you'd have to set the center on that tile and set the radius to 7, not 6. Settling cities along these streams provides freshwater for continuous growth and the option to build a Water Mill. They come from Luxuries, Entertainment, and some other sources. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of. (For more on how Civ 6 stands up to the other games in the franchise, check out our review, which contextualizes Civ 6 both as a strategy game and as a Civilization game. Pre-Rise and Fall content packs. It's better then having a bunch of useless bonus resources that give alittle extra gold. I have resources but I can't wage war on a large scale in a big empire, too many ppl and the wars take forever. +3 Housing. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Try to unlock strategic resources as soon as possible: Start with animal husbandry as your first tech: If you have horses, connect them immediately (settle a 2nd/3rd city if necessary, even if it is a bad city otherwise) and only research mining before going straight for horseback riding (build a slinger and try to get the boost for archery). As mentioned above, one of the primary benefits of having Luxury Resources is to gain Amenities. If not, then choose Classical Republic. Eyswein. PM_ME_CHEAT_CODEZ. . You'll learn about how do barbarians work in Civilization VI, types of camps that you'll encounter during the game, and how to withstand their attacks. The pillaged mine makes adjacent tiles uninviting. With a Housing. Districts are a brand new feature in Civilization VI. Either you leave them alone and they are ahead in science and culture thanks to their district bonuses, or you attack them, and cause them to go even more out of control because of that production boost. Forbidden City. ). 3) Religion and Nation Parks 4. I’m only 30 hours into the full Civ 6 experience, but here’s what I think about Civ 5 vs Civ 6. Always keep this boost in mind when you play as the Aztecs. Aug 28, 2022. Simulator. e. Buy/repair monuments in the cities you capture. In general, having three tiles with a score of 4 or higher is ideal. Use the Martial Law policy card to reduce war weariness by. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Gain 300 Gold after conquering a City for the first time. Ownership Policy. Similarly to the Quarry (see above), it provides your city with a Production bonus, but what also matters is the range of resources that allow you to build it. This gives you +2 Amenities (instead of +1). This is often overlooked in easier difficulties, but on Deity it’s critical. Toys. Unhappy – 10% decrease to non-food yields, 30% decrease to growth. As a Pantheon/Religion progresses, it also acquires Beliefs---bonuses granted by that Religion. Entertainment centers and water parks provide amenities, and if you develop them far enough, the can benefit nearby cities as well. true. In civ 6, you don't need an amenity for the first 2 population in a city - link. The civ's start bias, if it has one. Ursa Ryan demonstrates some quick tips on how you can get crazy amenities when playing as Scotland in Civilization 6. The Temple of Artemis gives a +1 loyalty boost for all of the camps, pastures, and plantations of yours within four tiles of. Prestige: All Domestic Cities in range of the city this Governor is in receives +2 Loyalty to your Civilization. Examples below: China paid me over 120 gold per turn. Here's how Amenities affect cities and how to obtain them. Civ 6 First Turn Tips: ora and welcome back to Civilization VI! Today I've got my ultimate Civ 6 Housing tutor. Amenities can give a bonus of up to +6 loyalty if you have a surplus, but can also give -6 if you run a deficit greater than 2. -10 gold per turn and -2 amenities in a city is a huge penalty. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. AMERICA (Teddy Roosevelt) Advanced DEITY Guide CIV 6. Work Ethic is one of the various Follower Beliefs types in Civilization VI. 27 votes, 15 comments. I. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Why go for domination victory: -1) You will get many wonders Same as Civ 5. If you want your cities to prosper and expand, you must provide your citizens with amenities. The fact is, it's not a big deal as long as you stay on top of it. Mando_Brando. A Civilization 6 guide to the basics of how to play. To start, with when planning a building, think about starting housing bonuses: Building without water gives you the default +2 housing bonus. HUE TEOCALLI: +1 for each adjacent lake tile. A link to an in-depth guide for the civ. Remember that amenities for each unique luxury resource gets spread out to only 4 cities. What is Fandom? About Careers. (-100% Growth & -60% Non-Food Yields) You can check out the impact of not having the right amenities in your empire. From leader profiles to in-depth strategies in every game phase. A lack of housing in a city will slow the city's growth. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Housing is a very important, but frequently misunderstood, metric in Civ VI. Empress Theodora, the unlikely ruler of the Byzantine Empire, has returned to Civ as part of Civilization 6 's Leader Pass! Byzantium is an aggressive powerhouse in Civilization 6, and Theodora adds new ways to generate Faith alongside options for Culture and Tourism. At -1 and -2 amenities I think it just reduces the cities outputs. . Increased Diplomatic Visibility with all civs. Intro: America is a late game Tourism powerhouse, and I mean POWERHOUSE. Every civ has interesting lesser-known tricks and features. The ratios roughly equate to the following. (+2 housing if it was) as well as giving the city +1 Amenities (which, like happiness in previous Civ games, keep your cities productive). Generally speaking the game has the continents divided up amongst the civs in the game. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Citizens that work tiles produce a combination of Production, Food, Gold, Science, Faith, and or Culture, depending on.